<aside> 🎶 This is part of a ongoing series called Building A Music Engine
It documents the process of me smashing my head against the keyboard to build a game called LETSGO
It’s gotten long enough to break into several sections:
How do you even begin to start turning Music into a Game?
All music is math. Computers are good at math.
This chapter is brought to you by PAIN
Now that my code editor works with Unreal, I can actually implement a thing.
First contact with un-trivial programming task in Unreal.
Days of pain grokking Unreal’s pointer system, mostly due to poor official documentation.
Figured it out though, which is an un-trivial milestone in Unreal development.