Justin Nearing on LinkedIn: #unreal #gamedev #audioproduction #indiedev #indiegame #devupdate
Got this working to what I’ve decided is the new spec.
The requirements listed here are overbroad. What I’ve built so far, notes
+ scales
, certainly enables chords, progressions, etc. I don’t want to go too far down the garden path here.
The next phase of the Music Theory Engine will be captured under Procedurally Generated Symphonies.
The following link contains an in-depth look of how I’ve expressed music theory to the computer. It’s a blend of design doc, code tutorial and the struggles of setting up Unreal to work on C++.