Justin Nearing on LinkedIn: #unreal #gamedev #audioproduction #indiedev #indiegame #devupdate

Got this working to what I’ve decided is the new spec.

The requirements listed here are overbroad. What I’ve built so far, notes + scales, certainly enables chords, progressions, etc. I don’t want to go too far down the garden path here.

The next phase of the Music Theory Engine will be captured under Procedurally Generated Symphonies.

Live Design

The following link contains an in-depth look of how I’ve expressed music theory to the computer. It’s a blend of design doc, code tutorial and the struggles of setting up Unreal to work on C++.

Designing Sound

Storytime

Requirements

Random Music Theory Bits