<aside> 💡 So this was originally written in Systems. But, its turned into more of an Epic, rather than the individual iterative features to work on.

I wasn’t exactly sure what the next feature was I wanted to work on, and used this page to dump all the design goals I wanted. From there I narrowed it down into specific Systems.

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Procedurally Generated Symphonies

I’ve gone on a bunch of tangents thinking about the different things that can be done and/or needs to be done in the future in order to fully realize the vision here.

Let’s break it down into a single iterative improvement.

Right now, the only notes that play are when the Player steps on the platform.

I want the Player to be more of a Conductor of a musical composition than the one playing the instrument.

The easiest way to move in this direction is to have notes playing between the platforms the Player steps on.

Bootstrap Quartz Clock

Multiple Spawned Music Platforms

Bootstrap Stored Musical State

Note Containers

Pattern Generation

I don’t think building patterns from Notes would be especially taxing. I → IV → V progressions should be fairly easy to codify at this point.

I think focusing on rhythm at this point would be more beneficial.

Especially since we can start with the kick drum. A single, “pitchless” note.