Making a skybox in Unreal.

Following this tutorial:

Get/Create the skybox texture.

Most tutorials are just using a generative space picture maker thing. Layered noise and point lights. I have little interest in this, I want to use real space.

The James Webb Space Telescope takes pictures of real space. Big ol pictures too. Lets use that.

There’s two issues we need to correct here:

  1. Dat some low res 💩
  2. Super visible seams. When the texture is wrapped each end of the texture touches eachother. So you have to do some fancy to fix the seam

Fixing the Image

I use Krita as my open source photoshop equivalent. I opened it in there.

With these fixes I the image looks like this: