Making a skybox in Unreal.
Following this tutorial:
Most tutorials are just using a generative space picture maker thing. Layered noise and point lights. I have little interest in this, I want to use real space.
The James Webb Space Telescope takes pictures of real space. Big ol pictures too. Lets use that.
There’s two issues we need to correct here:
I use Krita as my open source photoshop equivalent. I opened it in there.
With these fixes I the image looks like this: